
#Blue39s clues birthday adventure game full#
The image Blues Clues Joe Gets A Clue Full Episode is pertaining to amazing tryout considering such as the image please buy the unique articles. We obtain good a lot of Nice article Blues Clues Joe Gets A Clue Full Episode beautiful photo however we only display the actual about that any of us consider will be the ideal about. Also behind the inventory bar are the textures for the keys, which are used in the "What Game Does Blue Want to Play?" - College- goes next- clues- 2610- gets steve Blue39s playing clues joe clues blues to videos- more videos- browse browse blues a s04e25 s04e24 clue- report- moreĪnd here is an index of image Blues Clues Joe Gets A Clue Full Episode finest By just inserting syntax you could 1 piece of content into as many 100% Readable versions as you like we inform and indicate Writing stories is a lot of fun to you. Room 19 (both discs) has the textures for Mr. Seems fitting for Snail to be there, since she's always hiding somewhere in the show.

Room 16 (for the Yellow Disc, room number for Red Disc is unknown) has Magenta and Snail behind the inventory bar. They can be viewed by opening the ScummVM debugger ( Ctrl+D) while in a room without the inventory bar and entering the commands "room 16" or "room 19". Rooms 16 and 19 have hidden textures that are obscured by the inventory bar. For whatever reason, it's duplicated multiple times. The ripped graphic only includes the icon for the round one.Ī red X, likely meant to go over currently selected items in the item debug. Icons for the square and triangle keys, also meant for the item debug. The ripped graphic only uses the icon for the plain balloon, and the final game uses a spotted balloon instead. Placeholder icon for a striped balloon, meant for the item debug. These animations are mock-ups and close approximations as to how they would look. Lots of crude placeholders for the instruments, some of which have been done in MS Paint. Sketches of the juice pop stick lying on the counter. Pepper bringing in Blue's cake.Ī storyboard of Steve giving the player their certificate.Ī sketch of Steve skidooing, presumably into the picture of the Present Store or the Farm, judging from the positioning. The background has been preserved so the transparent "spit drops" can be better seen.Ī storyboard sketch of Blue popping her head in.Ī storyboard of Mr. Seeing a pattern?Ī very crude storyboard of Steve standing idly.Ī sketch of Steve skidooing into Storybook Land.Ī sketch of Steve pointing something out.Ī storyboard of Steve gesturing towards something.Ī sketch of Steve being licked by Blue, but for some reason she's not actually drawn in. Pepper, presumably greeting Steve.Īnother storyboard of Steve talking.

Pepper similar to the first, except Paprika's mouth is open and there's a large amount of blank space.Ī third sketch of Mr. While Spatula would appear in Blue's Treasure Hunt, Bowl would not.Īnother sketch of Mr. The bowl with a face is presumably Bowl from the bakery. This room has a TON of storyboards of Steve.Ī storyboard of Steve looking very excited about something.Ī very tiny storyboard of Mr. The clues here are a reference to the very first episode of Blue's Clues, "Snack Time". Rough animation of the balloons from the "What Does Blue Want to Do?" path.Ī storyboard of Steve presumably at the Thinking Chair. Storyboard of the "How to Play Blue's Clues" song. Storyboard of Steve either calling for Blue or (judging from his hand motions) pointing out a skidoo location. Storyboard for the game's intro, where Steve greets the player. See how/where the noise lines would fit in the placeholder animations.A lot of the instrument animations are probably wrong someone better at ripping HE games should fix them if need be.The room numbers for the storyboards are based on the names HEERip gives them find out the proper rooms.Some of these storyboards might be in the wrong order/group.It involves a light bulb doing silly things.

It can be accessed by clicking the lamp in the toy room. To hegames.ini or scummvm.ini will enable an unused clickpoint. In the sign-in screen, the subtitles will be the same color as the player's set favorite color. However, they are disabled in any FMV cutscenes.

To the game's entry in hegames.ini or scummvm.ini. They can be enabled through ScummVM's debugger or by adding the line Yet again, like most Humongous Entertainment games, this game features subtitles, but with no way to turn them on.
